Ian Melvin

Interests

Comic Books , Hiking , Dungeons and Dragons , Swimming , Cooking , Music

Skills

Languages: C, C++, C#

Development Tools: Unreal Engine 5, Unity, Visual Studios IDE, Git/GitHub, Figma

Project Management Ideology: Agile & Scrum

Math: 3D Mathematics, Vector Calculus

Soft Skills: Collaboration, Communication, Problem Solving

Education

Champlain College, Burlington, VT

B.S., Game Programming, Minor in Mathematics

2019 - 2023

Work

Unreal Engine 5 / C++ Programmer, Faycrest Studios

faycrest.com/

Developing an arcade combat racing game called Dead Pedal and developing games under contract for other companies

  • Integrate Vehicle AI and driving systems while expanding the features of both
  • Collaborate with artists to develop systems supporting their assets (UI and Power Ups)
  • Working in a code base developed by multiple other programmers prior to me joining

2023 - Present

Unity / C# Programmer, SEGS @ UVM

www.uvm.edu/segs/

Develop WebGL games in Unity for studying how people respond to situations, like flooding, with the data used for research papers

  • Working in Unity and Blender, using C#
  • Construct custom systems for things incompatible with Unity’s WebGL builds (like Gifs & Fluid Simulation)
  • Collaborate in meetings with fellow programmers and researchers to ensure the game gathers needed data

2023 - Present

QA Tester, Weathered Sweater

www.weatheredsweater.com

  • Tested published games such as: Pupperazi, Skater Gator, and Dot’s Home
  • Provided reports of any bugs and how to trigger them, as well as difficulty to complete tasks and other quality related questions

2020 - 2022

Volunteering

Card Committee Member, Tykhe

discord.com/servers/tykhe-bridge-of-unity-793671273485303858

As a member of the Card Committee, I develop new game content and ensure it is compatible with the games structure

  • Join together with peers to craft new cards and iterate on existing content
  • Plan out fun ways to introduce cards to the player base
  • Working with Github and GIMP

2023 - Present