Game Programmer | Software Engineer
I am currently working on a 3D Combat Arcade Racing Game called Dead Pedal @ Faycrest Studios and developing games for research purposes with the University of Vermont. Learn More!
Interests: Comic Books, Hiking, Dungeons and Dragons, Swimming, Cooking, Music
Deadpedal is a fast-paced 3D arcade-style combat racing game currently in development, where twelve racers from around the world are invited to compete in an underground race with one goal in mind, to win.
Team size: 15
Unreal 5 UMG UI C++ Blueprints Visual Studios Git Trello
Read MoreDevelop WebGL games that are used to gather data on how people respond to various situations, like flooding and farm management.
Team size: 5 - 7
Unity C# Visual Studios Git
Read MoreDead Pedal is a 3rd person, action, open world driving game set in a fictional version of the Mojave desert.
Team size: 23
Unreal 5 UMG UI C++ Blueprints Visual Studios Git
Read MoreMini Infinity is a 3rd person wave based shooter about a star-mage in training.
Team size: 9
Unity C# Visual Studios Git
Read More03 May 2023
In the fall semester of 2022, I recreated the classic arcade game, Pac-Man, in Unity 2D. This project had 2 main caveats, I needed to create the AI using A* pathfinding and the maze needed to have parts of it...
Game Programming A* AI