Ian Melvin

Game Programmer | Software Engineer

I am currently working on a 3D Combat Arcade Racing Game called Dead Pedal @ Faycrest Studios and developing games for research purposes with the University of Vermont. Learn More!


Interests: Comic Books, Hiking, Dungeons and Dragons, Swimming, Cooking, Music


Projects

Deadpedal (Faycrest Studios) September 2023 - Present

Deadpedal is a fast-paced 3D arcade-style combat racing game currently in development, where twelve racers from around the world are invited to compete in an underground race with one goal in mind, to win.

Team size: 15

Unreal 5 UMG UI C++ Blueprints Visual Studios Git Trello

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Serious Games (SEGS @UVM) January 2023 - Present

Develop WebGL games that are used to gather data on how people respond to various situations, like flooding and farm management.

Team size: 5 - 7

Unity C# Visual Studios Git

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Dead Pedal August 2022 - May 2023

Dead Pedal is a 3rd person, action, open world driving game set in a fictional version of the Mojave desert.

Team size: 23

Unreal 5 UMG UI C++ Blueprints Visual Studios Git

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Mini Infinity January 2022 - May 2022

Mini Infinity is a 3rd person wave based shooter about a star-mage in training.

Team size: 9

Unity C# Visual Studios Git

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Small Project Write Ups

My Attempt At Making A Pac-Man Clone Pt.1: A* Pathfinding

03 May 2023

In the fall semester of 2022, I recreated the classic arcade game, Pac-Man, in Unity 2D. This project had 2 main caveats, I needed to create the AI using A* pathfinding and the maze needed to have parts of it...

Game Programming A* AI